- #Propellerhead recycle recomve silence between samples how to#
- #Propellerhead recycle recomve silence between samples software#
Successful results rely as much on your ears and judgement as the accuracy with which you have chosen your hitpoints. The main techniques to master are hitpoint calculation and hitpoint editing. Like many things in music technology, audio slicing is a combination of art and science. Cubase Essential 4 is available now and retails at £120 including VAT. In all, Steinberg say there are over 60 new features. Although it's a 'cut-down' version of Cubase 4, it uses the same audio engine and includes many of its features - not least facilities such as time-stretching and pitch-shifting, and a VST3 plug-in set that includes the HALion One VST instrument and the Guitar Amp simulator.
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Steinberg recently launched Cubase Essential 4, which they describe as "the ideal entry-level ticket to the world of Cubase" (it replaces the Cubase SE line). Hitpoints can be calculated either over the whole event or within the current range selection.
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In the case of drum loops, each audio slice usually contains a single sound or hit. Alternatively, 'Create audio slices from hitpoints' in the Hitpoints submenu of the Audio menu produces the same effect. Based upon the hitpoint positions, audio events can be automatically divided up into audio slices using the Slice and Close button in the Hitpoints section of the Sample editor Inspector. In Cubase, these markers are called 'hitpoints', and each section marked by a pair of hitpoints is known as an audio slice. The sensitivity of the process can be increased to detect peaks of lesser significance, thus producing more markers and constituent events of lesser duration. Once recognised, markers are placed at the corresponding points, thus allowing you to split your audio into its constituent sonic events. The idea is based around an algorithm that recognises the main attack transients in the audio signal (attack transients are brief peaks in the signal where there is significant and rapid amplitude gain). Anyone already familiar with ReCycle will find the slicing process similar in Cubase 4. Indeed, Cubase recognises ReCycle's REX file format, allowing you to load pre-sliced audio material.
#Propellerhead recycle recomve silence between samples software#
Propellerheads' ReCycle software was among the first to tackle the idea of automatically slicing drum loops and other rhythmic material into individual beats. However, audio slicing is not very useful for mixed material and legato-style performances: it is best suited to drums, percussion and musical performances with strong attack characteristics. The technique is advantageous because it does not use time-stretching and thus avoids the undesirable audio artifacts that the latter can sometimes produce, resulting in more natural-sounding loops when you adjust them away from their original tempos. Events produced in this way are tempo sensitive - in other words, when you change the tempo of the project, the split audio events automatically change their positions along the timeline to play back correctly in time. Here the loop lasts for the whole event and the main hits are clearly visible in the waveform.Audio slicing in Cubase involves splitting an audio recording into a number of separate events based upon the locations of the attack transients in the signal. Open the drum loop in the Sample editor and make sure that it starts and ends accurately and its length corresponds to the required number of beats.
#Propellerhead recycle recomve silence between samples how to#
Find out how to get the best from them.ġ. The tools for audio slicing were overhauled in Cubase 4.1.